CLOCK’S TICKING. GAME FACES ON.Let’s plan your event ↗
THE ONE-MINUTE TEAM THROWDOWN

60 Seconds
to Success!

Ready. Set. Ridiculous.

Eight wacky challenges. One very loud countdown. Your sensible colleagues are about to get wonderfully competitive.

Victory dance optional. Enthusiasm inevitable.
ALL THE GOOD STUFF BELOW ↓
60–120MINUTES OF TEAM FUN
6–6,000PARTICIPANTS
6–8PLAYERS PER TEAM
60 secondsON EACH CHALLENGE
02 / HERE’S THE GAME PLAN

Bring your people.
We’ll bring the “GO!”

Inspired by the one-minute TV game show format, this is a team showdown built around quick thinking, coordination, and cheering each other on. An experienced MC and facilitator run the show.

01 / FIND YOUR CREW

Find your
partner in chaos.

Teams of 6–8 bring the strategy, encouragement, and wonderfully unnecessary victory celebrations. Everyone gets a turn in the spotlight.

02 / CHASE THE CLOCK

It’s only a minute.
How hard can it be?

Race through a lineup of eight wacky challenges. The final rotation flexes to your group and schedule.

03 / OWN THE MOMENT

Commence the
victory dance.

Score through completion and speed. The MC tracks the leaderboard, with 1st, 2nd, and 3rd place medals at events of 75 or more.

Indoors or outdoorsTabletop setups for your event space.
All challenge materialsKits and tabletop setups are included.
MC + facilitatorFrom the first countdown to the finale.
EVERY LEGEND NEEDS A TEAM NAME.

Introducing…

Panic at the Table

03 / MEET YOUR MATCHES

Meet the mayhem.

Eight deceptively simple challenges. Sixty seconds apiece. Prepare to discover who can keep a straight face—and a steady hand.

01
QUICK THINKING

Pictures in Order

A comic strip in the wrong order. Get the panels into the right story before the minute disappears.

60 SEC
02
STEADY HANDS

Tilt A Cup

Catch a ball, stack another cup, and catch again. The tower gets taller. Your hands get shakier.

60 SEC
03
HOLD YOUR NERVE

Dicey

Bring your steadiest hands to a dice challenge against the clock.

60 SEC
04
COORDINATION

Bolt Stacking

Stack bolts with your non-dominant hand and keep the tower standing. Cue the intense concentration.

60 SEC
05
SPATIAL THINKING

Tangram

Five wooden pieces. One target shape. Use them all and make the picture click.

60 SEC
06
TEAM MEMORY

Mind Maze

Remember the path through the grid. One wrong step sends you back to the beginning.

60 SEC
07
WORKING TOGETHER

Pipeline

Move a marble through everyone’s pipe and into the bucket without touching it. Drop it? Back to the start.

60 SEC
08
CREATIVE BUILDING

Leaning Tower

Balloons and tape. The tallest freestanding tower wins. Physics would like a word.

60 SEC
04 / YOUR TURN IN THE HOT SEAT

Less scrolling.
More “I’ve got this.”

Three digital mini challenges. One shared minute. Order the story, remember the path, then time your catches.

THE 60-SECOND GAUNTLET

Your minute awaits.

TIME REMAINING1:00
  1. 01Order the story
  2. 02Remember the path
  3. 03Time the catch
YOUR THUMBS HAVE BEEN TRAINING FOR THIS.

Okay, hotshot.
Beat the minute.

Sort five story panels, repeat a four-tile path, and land three catches. One shared clock for all three.

Tap or click to play. Every control also works with a keyboard.

Your team’s next “we’ve got this” moment starts here.

A digital taste of three challenges. Your live event brings the physical kits, the team energy, and an MC calling every countdown.

06 / GOOD QUESTIONS

Excellent chaos.
Actual answers.

Is it physically demanding?

The emphasis is on quick thinking, coordination, and teamwork, with tabletop-style challenges. Tell your producer about your group’s access or participation needs so they can help plan the experience.

Do we play all eight challenges?

The eight-challenge lineup flexes to your group size and schedule. Your MC keeps the rotations moving through the challenges that fit your event.

How does scoring work?

Teams earn points through completion and speed. Your MC tracks the leaderboard. Events with 75 or more participants include medals for 1st, 2nd, and 3rd place.

Can we take it outside?

Yes. The event can run indoors or outdoors. Your producer will help plan a suitable space and account for weather and setup needs.

What is included?

All challenge materials and tabletop setups, plus an experienced MC and facilitator. Medals for the top three teams are included at events of 75 or more.

How much time should we allow?

Plan on 60–120 minutes for the full program. The one-minute limit applies to each challenge; your event also includes instructions, rotations, scoring, and the finale.

07 / YOUR NEXT TEAM STORY

Your team.
Their finest silly hour.

Tell your event producer your date, guest count, and venue. Let’s take it from “this looks fun” to “remember when?”

Make a little room for fun.

Add what you know. Leave the rest for your producer.

Copy or download, then send it to your event producer. Nothing is submitted automatically.

Event essentials ↓Play the minute ↗Plan your event